With the announcement of Final Fantasy VII‘s long awaited remake, fans were both elated and somewhat cautious. After all, while the game has been heavily anticipated and teased mercilessly, the gaming market is not what it was back in 1997. Trends which proved popular way back when may seem dated by todays standards, and could ruin an experience that many of us have dreamed of since childhood.
On the other hand, however, changing the system could also ruin the experience, as fans are no doubt incredibly attached to the original, and we all know what happens when even the slightest thing is changed from the original. The whole thing makes for an uneasy balance, one which we’re afraid to say is only going to get more troublesome as director, Tetsuya Nomura, hints that the Final Fantasy 7 remake will feature “drastic changes” to the combat system in an interview with the Official Playstation Magazine.
No word yet on what exactly “drastic changes” means, however Nomura is quoted as saying, “And of course, that being said we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognisable.”
Nomura also hinted that the team will be looking towards the 2005 film, Final Fantasy: Advent Children for inspiration but that they “don’t intend on utilising the 3D models of Advent Children as is because, well, it’s a different technology, and it’s actually been almost ten years since Advent Children was first released.”
There is as yet no projected release date for the Final Fantasy VII remake.