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Gamescom 2016: Sid Meier’s Civilization 6

Gamescom 2016: Sid Meier’s Civilization 6


Now, we never claim to be the most professional people in the world here at the Arcade. Gamescom 2016 is a great example of this. While other journalists were schmoozing with developers, enjoying exclusives that they’d lined up 6 months in advance, we were fumbling around begging. Thankfully, one kind soul took pity on us.

I was lucky enough to be allowed in to see the upcoming Sid Meiers Civilization 6. I’m a pretty big fan of the Civ games. They’re pretty much the only RTS games I like. Also, If not for their existence, I never would have seen Gandhi for the bloodthirsty warlord he really is!

I’m pleased to say that having previewed Civ 6, I won’t be changing my opinion any time soon. As the new game plunges forward into new territory, it keeps its core. This is still the same Civ game you know and love, just further expanded. For example, you can now win through religious means, having the world follow you in one unified belief, a feature which was somewhat brushed to the side in Civ 5. If yo’d like to learn more about religion in Civ 6, check out this video where the devs talk about it personally.

Also worth noting is that Civ 6 delves much deeper into micro managing your systems. The tech tree seen in previous games has been further expanded to grant cards. These cads unlock new policies, in a completely revamped Policy system. From now on, you can swap your policies out on the fly with the necessary cards, freeing you from being locked into a militant or democratic strategy early on in your game. After all, doing peace talks with barbarians in the early stages of the game never does go well.

After the lukewarm reception of Beyond Earth, it looks like Civilization is finally getting back to basics and setting itself up to make some big improvements. We’ll have to wait and see how it turns out when Civ 6 finally releases, but for now, I’m hopeful.