Mighty No. 9, the long troubled spiritual successor to Mega Man from Keiji Inafune that was funded with over $3,800,000 on Kickstarter back in 2013, has finally released.
The game has received a lot of flak, for looking rather subpar and for a frankly terrible trailer among other things. It’s not getting an easier time now either, the game is going down about as well as the ‘anime fan on prom night’ joke. We’ll touch on the actual problems in a minute, but let me just point out some review scores first;
- Gamespot 5/10
- Videogamer 5/10
- IGN 5.6/10 (Way to be awkward guys)
- Jimquisition 4/10
Who would have thought that the man behind Mega Man could so completely mess up Mega Man?
Moving on from the mediocre reviews though, lets talk about the many many problems with the launch. Starting with platforms, the game is supposed to be available on PS4, PS3, PSV, Xbox 360, Xbox One, Wii U, 3DS, PC, Mac & Linux. Basically every platform under the sun, I wonder when the Dreamcast release is? Currently the PSV and 3DS versions are M.I.A., no date has been given for when they are expected. The Mac, Linux and Xbox 360 versions have been delayed, apparently for only a week but we’ll see what happens.
Lets talk about the Wii U though, which I didn’t mention there. The game is available on Wii U (as long as you aren’t in Europe or Australia), but if I were you I wouldn’t download it. The game runs with a horrible framerate and various performance issues, which in a platformer can lead to many deaths. You then have to sit through a 45 second load screen every time you do die. That is all assuming you can even play the game, as it can lock up the system completely at any time. Even when just downloading the game.
Onto the download codes. To start with some people haven’t received any codes for the game, some people have received two codes for the same item of DLC but not one for the game itself. Those who do manage to be among the chosen few who get valid codes for the game on PS3/PS4 find the codes do not work, as though the game just isn’t on the server yet.
Finally, perhaps the best failure with Mighty No. 9 comes on Windows 8 and Windows 10. When you try to install the game on either OS, the system will stop you. Claiming the installer can damage or harm your PC (which is rich coming from Windows 10). The installer is also noted as being Version 0.0.1. There is a laundry list of things that have been totally botched with this game and it’s launch.
Even if you can get past all these errors and actually play the game, you may be greeted with a screen like this;
So my Mighty No 9 PSN backer code doesn't work, it supposedly bricks the WiiU, DLC apparently breaks the game, and pic.twitter.com/3ECDWLBqDd
— #BeeLDeaL | B:L (@blbeel) June 21, 2016
What does this mean?
Well for Mighty No. 9, it’s dead on arrival. I can’t see any path back to success for this franchise after this ordeal. Looking beyond Mighty No. 9 though, to other Kickstarter game projects. This could be part of the bubble bursting for everyone and their mothers crowd-funding videos. People have got yet another taste of what happens when game development goes wrong, only this time they were paying for it.
As someone who backed Bloodstained: Ritual of the Night, another IntiCreates project, one hopes that it will not share the same fate. Signs for it are looking good judging from recent E3 footage. In a similar situation to Mighty No. 9 it is being led by Koji ‘IGA’ Igarashi of Castlevania fame, meaning it looks like the blame for Mighty No. 9 could rest squarely with Keiji Inafune and not the folks at IntiCreates.