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Arcade of Legends: The Darius Patch

Arcade of Legends: The Darius Patch

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Well it’s here and we’ve been playing it for nearly three hours non stop (in fact this is our first stop!) with the latest patch in the League! This week we kicked things off telling you all about the League and why you should start playing it if you haven’t already well we’re now featuring a new segment on the site ‘Arcade of Legends’ where will be looking at patch updates, testing out champions and doing our best not rage quit and flame anybody…except Dranzerkai!

Despite some minor tech issues this morning the patch updated the game on it’s second attempt and we spent our horded influence points on purchasing the latest champion to march upon the grounds of the League: Darius, the Hand of Noxus.

A melee fighter, Darius is like most newly introduced champions a wee bit over powered, and yeah that’s usually tossed about with every champion but take it from us, as a Summoner who prefers to stand back and shoot from a distance we scored a triple and a quadra on our first game with the new bruiser. Wielding a massive axe, here’s what you can expect from Darius on the field:

  • Hemorrhage (Passive) – Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. (responsible for many kill steals!)
  • Decimate – Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft. (buy it and max it first!)
  • Crippling Strike – Darius’s next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike’s cooldown is lower the more bloodied the target. (we max this last!)
  • Apprehend – Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe’s hook and pulls them to him. (second ability we max!)
  • Noxian Guillotine (Ultimate) – Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed. (If God had an Ultimate move it would be this!)
Our initial build with Darius was offtank and after cruising our way to a nice clean win we went for killing machine build with critical hits and attack speed – this was pretty but leaves him open to take a severe beating from enemies! Needless to say we’ve had fun playing Darius, whether he’ll maintain our interest is another thing but for now we’re going to keep swinging our axe!
As well as the new champion, a classic one received a serious upgrade in terms of looks with this patch – Ashe, the frost Archer. Ashe is our go to ad carry and with her new look and sleeker animations she’s sure to keep her spot. Her older skins (everything but Amethyst) have received new artwork and look so much cleaner and freer on the field, her attacks and animations have also been spruced up.
 

Speaking of spruced up one of the biggest features of the new patch is the landscaping developers have done to the playing fields. Players with even low graphics quality (this would be us!) will notice massive aesthetic changes to scenery and creatures on the field and we’re happy to report that with the new upgrade we’re also noticing some serious improvement in terms of our fps (frames per second!).
The Summoner Hub has also gotten a polish and minion kills have been added to the kills/deaths stats.
Both Morganna and Swain are now boasting two new skins with the patch but for more details on the other updates including nerfs and boosts to other champions you can find them over on the League of Legends site here!
 
That’s it for this patch update but we’ll back again next week when we take a look at the advantages and disadvantages of a stealth champion!
See you on the Rift, Summoners!

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